Subrania

Character Creation

Trait Priorities

Since Subrania is quite light on rules, there are no specific ratings for skills. Characters start off with two things: their initial story, and their trait priorities.

Your character's initial story is his or her background so far. This can be anything that fits into the game setting - your character can be nearly any age or standing within society.

Your trait priorities are like statistics in other games, but instead of having numeric values, there's just an order - from best to worst. A character's traits make up his or her initial persona, values, and a template for his or her development.

The seven traits are:

Craft

Craft is your character's facility with her hands, with tools, with techniques, and ideas. Locksmiths, fletchers, and artisans of all sorts require great Craft.

Destiny

Destiny is a ability to shape his life according to his desires, the divine providence that protects him, or perhaps just his luck. Unlike other traits, Destiny ebbs over the course of a life. Those who die with Destiny remaining have failed to live life to its fullest, while the young without it are impressionable and easily used by others. During the course of a chapter, Destiny can be expended to achieve goals, such as obtaining a rare commission to a college of scribes. During the course of the regular game, expending Destiny allows a character to draw on the will of the universe to help him - to survive an ordinarily lethal wound, or to achieve other nearly impossible feats.

Focus

Focus is a character's concentration, her resolve, her determination. Like Destiny, it can be expended to aid a character during her adventures, representing extra effort or resolve. Once it is expended, she is left unmotivated or perhaps exhausted. Focus, however, is easily restored. What works best depends on a character's trait priorities. Those who value Wealth, for example, are restored by the material comforts of the world (fine clothes, good food).

Physique

Physique is a character's strength, speed, agility and stamina. This is a very broad category, and your abilities in specific sub-areas are influenced largely by your experiences during character generation.

Presence

Presence is a character's investment in his life. A character with great presence is thoughtful and observant, possibly very spiritual, and has great inner reserves to draw upon in times of stress. A character with poor presence might be impatient, easily distracted, or disconnected from the world around him.

Ties

Ties reflects a character's connectedness to her community and its institutions, and her ability to make new allies and to sway enemies.

Wealth

Wealth is material plenty. A character with great wealth may be rich, or not - but is surrounded by, and usually desires, worldly comforts.


Copyright © Michael Prescott 2004